In terms of evolution in the field of digital biology we have advanced a lot since the early 2000’s. In the beginning we had created objects through generative code that showed life-like behaviour and appearance, but were restricted to a life on a computer screen. To see it in a 3D reality we had to ‘kill’ it, slice it and then print only one moment of its life with a mono material printer.
By combining 3D printing and generative coding the first design experiments, like Metaglobs (2008), yielded an interesting result. The Metaglobs were considered in various environments and looked astonishingly at home in a natural space like the sea. Even though they looked like nothing in our known sphere of nature, the implication was that the generative code is similar to Nature’s genetic numerical code.
A revelation occurred during the following research process of Blossom (2012): even though written in a fixed code, the Connex2 dual material printer was able to approximate a sense of fluidity and make a 2 dimensional design seemingly come alive in the real world.
Like a good actor coming alive in front of a camera, these printed living objects/creatures can convey an additional dimension of a design.
As production methods have developed from 2 dimensional blueprints and rigid prototypes towards 3 dimensional animations that become living objects of our real 3 dimensional life.
The current technological advances in printers and printing materials enable us now to envision products and creatures onscreen and give birth to them on multi-property, multi-material printers. With these printers we can now pull them into our physical world alive and kicking.