Artificial Voxel Intelligence (2025)

Artificial Voxel Intelligence (2025)

Alanah Rhind

Artificial Intelligence (AI) and Machine Learning (ML) are now deeply embedded in most digital processes, influencing everything from the way we search online to how we navigate daily tasks. Despite this, their presence often feels invisible. They exist as abstract systems, hidden behind screens, and represented only through pixels on a two-dimensional surface. While we engage with these technologies constantly, their impact is mostly limited to the digital domain. What remains less explored is the potential of AI and ML to move beyond the screen and begin shaping the physical world in tangible ways.

This research sets out to explore precisely that gap. It asks: what new possibilities can emerge when digital intelligence is applied not only to images and data, but also to matter itself? Specifically, it considers the transition from the familiar two-dimensional pixel to the three-dimensional voxel—the volumetric equivalent of a pixel. Voxels can be thought of as the smallest building blocks of digital 3D space, much like pixels are for flat images. By working with voxels, researchers and designers can begin to imagine how machine learning might not only generate virtual forms, but also structure physical material through technologies such as 3D printing.

The core question driving this investigation is: what new forms of intention and meaning become possible when machine learning algorithms are used to arrange and organize matter at the voxel level? In other words, how does the role of AI change when it is given the ability to shape real, tangible structures rather than just digital abstractions? And further, what happens when algorithms are allowed to perceive and respond directly to three-dimensional forms?

To pursue these questions, the research adopts a Research through Design approach. This method prioritizes hands-on experimentation and iterative development rather than relying only on theory. Prototypes, models, and material tests become key tools for understanding how AI can interact with voxels. Each stage of the process involves cycles of trial, reflection, and adjustment, allowing insights to emerge through making and designing rather than abstract speculation alone.

One of the key techniques explored in this work is the use of unsupervised machine learning. Unlike traditional supervised approaches, where algorithms are trained with large labeled datasets, unsupervised learning allows the system to find patterns and relationships on its own. In the context of voxel printing, this means that the algorithm can independently identify hidden structures, make connections that may not be immediately obvious to a human designer, and generate forms based on those discoveries. Instead of laboriously placing voxels by hand or relying on fixed rules, unsupervised learning offers a way for aesthetics and form to emerge organically from the data and process itself.

The outcome of this research highlights how voxel-based 3D printing guided by machine learning can produce highly detailed, nuanced, and efficient designs. Rather than simply replicating existing digital models, the process opens up entirely new ways of thinking about form, structure, and materiality. It demonstrates that AI’s role need not remain confined to the digital screen. Instead, it can actively participate in the creation of physical objects, expanding both the possibilities of design and our understanding of what it means for intelligence—human or artificial—to shape the material world.

This project was supported by the New Zealand Product Accelerator and MADE research group.

Materials and Processes

Software

Rhino, Grasshopper, GrabCAD

Hardware

Stratasys J850, Microscope

Project Level:

Master of Design Innovation (MDI) thesis, supervisor Ross Stevens